

WATER
4Anglercoilfish
ATK:
1500
DEF:
0
An anglerfish with evolved electric organs. Attacks enemies with sharp fangs and electric shocks.


LIGHT
8Attrashoot Hydron
ATK:
2500
DEF:
0
[REQUIREMENT] If you have 3 or more Cyberse Type monsters in your Graveyard, send the top card of your Deck to the Graveyard. [EFFECT] This card gains ATK equal to [the number of monsters in your Graveyard] x 100 until the end of this turn. Then, if you have 8 or more Cyberse Type monsters in your Graveyard, you can draw 1 card.


WATER
3Blast Jaws
ATK:
1200
DEF:
0
[REQUIREMENT] If your opponent has 1 or less cards in their hand, shuffle 1 Thunder Type monster from your Graveyard into the Deck. [EFFECT] 1 face-up Thunder Type monster on your field gains 400 ATK until the end of this turn.


FIRE
3Cobalt Cobolt
ATK:
1000
DEF:
0
[REQUIREMENT] Send 1 Fiend Type monster from your hand to the Graveyard. [EFFECT] Draw 1 card.


LIGHT
4Connector Dog
ATK:
1500
DEF:
100
A digital beast that transports information through the network world. Through generations of modification, it has evolved into a creature with a straightforward and honest nature.


DARK
4Dark Femtron
ATK:
1500
DEF:
100
The origin of the dragon tree, connected to a different curiosity. With its concealed infinite branches, it unfolds into unknown worlds.


LIGHT
4Dragon Merchant
ATK:
1000
DEF:
500
[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] 1 face-up Level 6 or lower Dragon Type monster on your field gains 500 ATK until the end of this turn.


WIND
4Faith Bird
ATK:
1500
DEF:
1100
This long-tailed bird blinds its enemies with mystical light.


WIND
6Fazuzu the King of Mythical Wind Beasts
ATK:
2000
DEF:
500
A Mythical Beast with 2 pairs of wings. It has been safeguarding the Royal City in silence.


WIND
7Harpie's Pet Dragon
ATK:
2000
DEF:
2500
[REQUIREMENT] None [CONTINUOUS EFFECT] This card gains ATK equal to [the number of face-up "Harpie Lady" on the field] x 300 and [the number of face-up "Harpie Lady Sisters" on the field] x 900.


FIRE
4Karatake the Talismanic Warrior
ATK:
1000
DEF:
1000
[REQUIREMENT] You have another face-up Warrior Type monster on your field. [EFFECT] Inflict damage to your opponent equal to [the number of Spell/Trap Cards on their field] x 200.


LIGHT
4Light Sorcerer
ATK:
1500
DEF:
0
A spellcaster who has devoted himself to the heavens. He is wreathed in divine blessings, but what fate awaits him?


EARTH
4Plaster Scout
ATK:
1300
DEF:
1000
[REQUIREMENT] None [CONTINUOUS EFFECT] During your opponent's Main Phase, you take no damage from your opponent's card effects.


WATER
2Pluggyfish
ATK:
900
DEF:
900
An organism formed from jellyfish and electrical plugs. It is an ecological enigma.


LIGHT
4Reset Runner
ATK:
1000
DEF:
0
[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] Shuffle your Deck.


LIGHT
4Rising Light Angel Essel
ATK:
1000
DEF:
1000
[REQUIREMENT] During a turn you have not Special Summoned a monster. [EFFECT] Send the top 2 cards of your Deck to the Graveyard. Then, if you activated this effect during the first turn of the second player, you can Special Summon 1 monster from either Graveyard face-up to your field.


LIGHT
4Rising Light Angel Esser
ATK:
1000
DEF:
1000
[REQUIREMENT] During a turn you have not Special Summoned a monster. [EFFECT] Send the top 2 cards of your Deck to the Graveyard. Then, if you activated this effect during the first turn of the second player, you can Special Summon 1 monster from either Graveyard face-up to your field.


LIGHT
7Royal Rebel's Invasion
ATK:
2300
DEF:
0
[REQUIREMENT] During the turn you Normal Summoned this card by Tributing 2 Level 5 or higher monsters. [EFFECT] Destroy all face-up Level 4 or lower monsters on your opponent's field.


WATER
3Sensor Duckbuill
ATK:
800
DEF:
600
[REQUIREMENT] Place 1 card from your hand on the bottom of the Deck. [EFFECT] Add 1 Level 5 or higher Thunder Type monster from your Graveyard to your hand.


DARK
2Sevens Road Mage
ATK:
800
DEF:
800
[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] 1 face-up Level 7 or higher monster on your opponent's field loses 400 ATK until the end of this turn. Then, it loses additional [number of Spellcaster Type monsters in your Graveyard] x 100 ATK until the end of this turn, if you have "Sevens Road Magician" face-up on your field.


DARK
4Shadow Buyer
ATK:
1200
DEF:
0
[REQUIREMENT] Shuffle 1 monster from your Graveyard into the Deck. [EFFECT] Increase this card's Level by [the number of face-up monsters on your opponent's field] until the end of this turn. This turn, you can only attack with Fiend Type monsters.


LIGHT
5Shrinker Shrimp
ATK:
1700
DEF:
100
[REQUIREMENT] Send up to 2 face-up Cyberse Type monsters from your field to the Graveyard. [EFFECT] 1 face-up monster on your opponent's field loses ATK equal to [the number of monsters sent to the Graveyard to meet the requirement] x 300 until the end of this turn.


EARTH
4Sportsdragon Striker
ATK:
1300
DEF:
200
[REQUIREMENT] If you have "Sportsdragon Keeper" on your field in Attack Position, send 1 card from your hand to the Graveyard. [EFFECT] This turn, 1 face-up monster on your field gains 400 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).


WATER
7Stormbolt Destroyer
ATK:
2400
DEF:
1600
[REQUIREMENT] Your opponent has 2 or less cards in their hand. [EFFECT] Special Summon 1 Level 4 or lower Thunder Type Normal Monster from your Graveyard face-up to your field.


DARK
10Supreme Machine Magnum Overlord
Max ATK:
3500
ATK:
1900
DEF:
0
You can Maximum Summon this card together with "Supreme Machine Magnum Overlord [L]" and "Supreme Machine Magnum Overlord [R]". [REQUIREMENT] Maximum Mode [CONTINUOUS EFFECT] This card cannot be destroyed by your opponent's Trap Card effects.


DARK
4Supreme Machine Magnum Overlord (L)
ATK:
800
DEF:
0
[REQUIREMENT] Maximum Mode: If your LP are lower than your opponent's, send 1 card from your hand to the Graveyard. [EFFECT] This card gains ATK equal to [the difference between your LP and your opponent's LP] until the end of this turn.


DARK
3Supreme Machine Magnum Overlord (R)
ATK:
500
DEF:
0
[REQUIREMENT] Maximum Mode: Send the top card of your Deck to the Graveyard. [EFFECT] This card gains ATK equal to [the Level of 1 face-up monster on your opponent's field] x 200 until the end of this turn.


LIGHT
4Surge Bolt Lizard
ATK:
1500
DEF:
0
Materializes alongside a flash of lightening. This electric creature can zap through machinery to short-circuit their being.


LIGHT
7Thunder Cavalry Triggerdrago
ATK:
2500
DEF:
1500
[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] This card gains 300 ATK until the end of this turn. Then, if your opponent has no cards in their hand, this card inflicts piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference), if it attacks a Defense Position monster this turn.


WIND
4Tyhone
ATK:
1200
DEF:
1400
Capable of firing cannonballs from its mouth for long-range attacks, this creature is particularly effective in mountain battles.


LIGHT
10Yggdrago the Sky Emperor
Max ATK:
4000
ATK:
2000
DEF:
0
You can Maximum Summon this card together with "Yggdrago the Sky Emperor [L]" and "Yggdrago the Sky Emperor [R]". [REQUIREMENT] Maximum Mode [CONTINUOUS EFFECT] This card cannot be destroyed by your opponent's Trap Card effects.


LIGHT
4Yggdrago the Sky Emperor (L)
ATK:
900
DEF:
0
[REQUIREMENT] Maximum Mode: Send the top 3 cards of your Deck to the Graveyard. [EFFECT] Destroy 1 face-up Level 8 or lower monster on your opponent's field.


LIGHT
3Yggdrago the Sky Emperor (R)
ATK:
600
DEF:
0
[REQUIREMENT] Maximum Mode: Send the top 3 cards of your Deck to the Graveyard. [EFFECT] Change 1 Defense Position monster on your opponent's field to face-up Attack Position.


Spell
NormalBarrage of Steel
[REQUIREMENT] You have a face-up Machine Type monster on your field. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.


Spell
NormalPair Production
[REQUIREMENT] Send 2 Level 5 or lower Cyberse Type monsters with the same Level from your hand to the Graveyard. [EFFECT] 1 face-up monster on your field gains ATK equal to [the Level of 1 of the monsters sent to the Graveyard to meet the requirement] x 400 until the end of this turn.


Spell
NormalStop Defense
[REQUIREMENT] None [EFFECT] Change 1 Defense Position monster on your opponent's field to face-up Attack Position.


Spell
NormalTalismanic Seal Array
[REQUIREMENT] Shuffle 4 monsters from your Graveyard into the Deck. [EFFECT] 1 face-up monster on your opponent's field loses ATK equal to [its Level] x 200 until the end of this turn.


Spell
NormalTrailblitzing Thunderblast
[REQUIREMENT] You have a face-up Thunder Type monster on your field. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.


Trap
NormalCounter Pigeons
[REQUIREMENT] When an opponent's monster declares an attack targeting your Attack Position Winged Beast Type monster. [EFFECT] The attacking monster loses ATK equal to [the Level of the attacking monster] x 100 until the end of this turn.


Trap
NormalQuantum Hole
[REQUIREMENT] When a Cyberse Type monster on your field is destroyed in battle by an opponent's attack. [EFFECT] Draw 2 cards. Then, place 2 cards from your hand on the bottom of your Deck in any order.


Trap
NormalThunder Spark
[REQUIREMENT] When an opponent's monster declares an attack while you have a Machine or Thunder Type monster in your Graveyard. [EFFECT] The attacking monster loses 500 ATK until the end of this turn.








